Adds a disk to the scene.
How to use
1. Click the Disk icon or choose the Tools > Primitives > Disk command.
2. The program console prompts Local axes origin.
3. Position the disk either by clicking and dragging in any view (release the mouse button to confirm placement) or by typing its XYZ coordinates in the console. Values must be separated by a comma, i.e. 1,2,3, and confirmed by pressing Enter. If you press Enter without typing any value, the axes origin of the disk will be placed in correspondence with the XYZ origin.
4.The program console prompts Outer radius.
5. Define the outer radius by either clicking and dragging the Outer radius point hotSpot or by typing the radius value in the console. Hold the mouse button down after the click to interactively define the outer radius value.
6. The program console prompts Inner radius.
7. Define the inner radius by either clicking and dragging the Inner radius point hotSpot or by typing the radius value in the console. Hold the mouse button down after the click to interactively define the inner radius value.
Note: if you want a filled disk just press Enter confirming the 0 value.
Options
Outer radius
To change the outer radius.
Views. Choose the Edit mode. Click the Outer radius point hotSpot and drag it. Release the mouse button when you reach the desired radius.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Inner radius
To change the inner radius.
Views. Choose the Edit mode. Click the Inner radius point hotSpot and drag it. Release the mouse button when you reach the desired radius.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Start angle
To change sweep of the arc.
Views. Choose the Edit mode. Click the Start angle point hotSpot and drag it. Release the mouse button when you reach the desired angle.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter. The value can range from 0 to 360 degrees.
End angle
To change sweep of the arc.
Views. Choose the Edit mode. Click the End angle point hotSpot and drag it. Release the mouse button when you reach the desired angle.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter. The value can range from 0 to 360 degrees.
Arc type
To specify whether the disk must be weighted or not.
Modeling Tool panel. Switch the chosen radio button on. You have the following options: Weighted and Non-weighted. If you choose the first option, the number of control points is automatically defined. With the second option you can set the number of sections.
Note: In general, you could use Weighted if you do not plan to modify the original shape and Non-weighted if you want to edit it. Although a non-weighted disk is an approximation (a very close one) of an exact disk, it offers more flexibility when you need to deform it.
Points
To determine the number of sections in case you have chosen Non-weighted in the Arc type section.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.